[게임] 슬램덩크/(ENG)

Mayuzumi Akira's six major skill mechanisms / Slam dunk mobile

Fun일상 2022. 4. 25. 11:39
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Hello everyone!


The new player Mayuzumi Akira will be online next week. Although he has countless scenes in the original book, his IP popularity is almost non-existent, although he is only a player with a little soy sauce, as of now It is good to have new players online.

 

In addition, it is objectively stated that Mayuzumi Akira is a very retro player in terms of skill design, which immediately reminded Wei Yi of the game's public beta. The two defensive brothers who have been online together since then, Mayuzumi Akira is undoubtedly a similar player to them.

 

He is good at defense, but he is not very capable of attacking. Therefore, in our analysis article, today Let's take a simple look at how high or low Mayuzumi Akira's expected strength can be?

 

 

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1. summary

 

At present, we already know that 2 of Mayuzumi Akira's six major skill mechanisms, 2 belong to defense, 3 belong to technique skill, and 1 belongs to attack.

 

Objectively speaking, throwing the ball is actually one of the very important skills in ball transfer. Acceleration is a skill set to assist scoring or defense, but objectively speaking, Mayuzumi Akira's throwing ability is not particularly outstanding. 

 

https://mp.weixin.qq.com/s/SLBAW9jFD_7ZaA2lepidOg

 

2. Skill Motion - Attack

 

From the animation, we can see that Mayuzumi Akira's throws don't seem to be that difficult to defend, and the angle and speed of his throws and layups are still acceptable.

He's offense basically has various attack methods, everyone thinks his offense What will the ability be like? In a word, Mayuzumi Akira's offensive level is highly skeptical, and if the offensive ability is too sloppy in the future, this will also greatly affect his playing rate. After all, the current Zhicao and Chishang are typical cases.

 

Skill Motion-Attack 1

 

Skill Motion-Attack 2

 

 

 

3. Diving catch skill

 

Then Mayuzumi Akira's ball  Diving catches are actually not bad, this feeling is very similar to Muto's ball throwing skills, so it is always beneficial to have more ball transfer skills, plus his defensive acceleration ability, this throwing ball is undoubtedly defensive. There will be more play and spare power at the end.

 

 

diving catch skill1

 

diving catch skill2

 

4. Pass and run

 

 

pass

 

run

 

5. Blocking

 

In the end, Mayuzumi Akira's shot-blocking skill is a feature of him. He can trigger the blocking effect when facing the layup and attacking the frame. At the same time, for the opponent's fake-up or fake-shooting skills, Mayuzumi Akira will also have a certain amount of time when he takes off and blocks the shot.

 

The probability of intercepting the opponent's pass, and this catch can be intercepted directly, so from the description of this skill, it can be inferred that if the probability is acceptable, then Mayuzumi Akira is undoubtedly officially launched to limit the immortality. 

 

Fujisama, Miyagi and other players with good passing ability, and from the direction of the last balance modification, we can also see that the official is currently dealing with such players who have fake pass or fake pass. Players with skills still have some weakening meanings, so Wei feels that Mayuzumi Akira's biggest function after going online should be here.

 

 

Blocking1
Blocking1



However, based on Mayuzumi Akira's current skill richness to predict, Wei feels that Mayuzumi Akira will be a similar tool player. His skill mechanism is not only suitable for the current defensive rhythm in the game, but also in line with the current version. The difference in offensive orientation is too great, so what kind of waves will such a double-edged player make in the game? 

 

It should not be an exaggeration to give Mayuzumi Akira a T2 strength estimate.

 

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